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7 days to die mumble crosshair overlay
7 days to die mumble crosshair overlay








1000 ticks occur every in-game hour so the length of a tick in real time depends on game speed but at the default day length of 60 minutes per day a tick occurs every 3.75 seconds.Īccording to the table above, each Forge generates 6 heat every in-game hour thus running at the default game speed 2.5 minutes. Note: The first heat event is generated immediately upon starting the activity, and the second event generated after the frequency timer has been reached.īlock heat events use a unit called ticks to decide when to expire and stop contributing heat as well as blocks to generate them.

  • Lifetime: The time,or Number of 'ticks', until an event expires.
  • Frequency: The time,or Number of 'ticks', between heat event creations.
  • Strength: The Percentage of heat an event will contribute (when made from this block).
  • Using the following blocks will generate heat : So if a player uses 2 campfires for 30 in-game minutes that would generate 2 events (as 30 minutes is only long enough for each campfire to make one event) each event would have a strength of 5 and so the heat for the chunk would be 10%. Every heat event has a strength it contributes to the heat-map while it is alive and a lifetime which it will last. Heat is generated in Discrete "packets" called heat events. Pitstop horde event will never happen during the blood moon and may include screamers. Unlike the wandering horde, pitstop horde will walk directly toward the source of the heatmap, and will eventually seek to break the player's door and destroy the source whether it's the player's campfire, workbench, chemistry station, or much more. Pitstop horde has varied difficulty and is dependent on the reset frequency and may even spawn Special Infected that may cause trouble for the player. Pitstop hordes are similar to a wandering horde, but these only happen if the heatmap got reset too many times. If they spot a player in the area they will emit screams, which will then spawn random zombies around it, possibly even a horde if the screamers are not defeated fast enough.Įven if the screamer does not notice the player, it's always preferable to dispose of it quickly, because it will start summoning zombies by itself when it has scouted for too long and has decided to storm the player's heatmap-generating object instead. 100.00 points will instantly reset the counter to 0.00.įormerly done by the Spider Zombie, scouting is now performed by Screamer, which after spawning, will wander to the affected area. The higher the heat of an area, the more likely that such an event will happen. If the heat level is high enough, there is a chance that it will be set to around half of its value and a certain event will happen near the affected zone. If the player performs certain activities in a small area, the heat of that area will increase. To see the heat level of the chunk that the player is in, activate debug mode, and press F8 twice. Heat is accumulated on a 100.00% scale and will constantly increase and decrease. Once the heat-generating activity stops, the heat level will decrease slowly over time. Heat generated in a chunk affects that chunk and all adjacent chunks. The higher the activity level, the more likely zombies will appear.Įvery chunk (a 16 X 16 block area ) has a heat level value and various activities can increase the heat level. It may be easier to think of this as a measurement of the activity level in a given area. It does not have a literal implication towards temperature but it does affect a certain area around the affected zone. The Heatmap is a mechanic that controls the spawn of zombies depending on the player's activities.










    7 days to die mumble crosshair overlay